Perancangan Game Edukasi Menebak Lirik Lagu-Lagu Daerah Berbasis Unity 2D untuk Platform Android
Abstract
The development of information and communication technology has had a significant impact on various aspects of life, including in the field of education. One of the increasingly popular uses of technology is the use of educational games to increase interest in learning and understanding material interactively. This study aims to design an educational game based on Unity 2D with the theme "Guess the Lyrics of Regional Songs" for the Android platform. This research uses a new method (GDLC) which consists of six stages of Initiation, Pre-Production, Production, Testing, Beta and Release
Downloads
References
Abidin, D. Z., Nurmaini, S., Malik, R. F., Jasmir, Rasywir, E., & Pratama, Y. (2019). A Model of Preprocessing for Social Media Data Extraction. Proceedings - 1st International Conference on Informatics, Multimedia, Cyber and Information System, ICIMCIS 2019, 67–72. https://doi.org/10.1109/ICIMCIS48181.2019.8985192
Ahdan, S., Sucipto, A., & Agus Nurhuda, Y. (2019). Game untuk Menstimulasi Kecerdasan Majemuk pada Anak (Multiple Intelligence) Berbasis Android Game to Stimulate Children’s Multiple Intelligence Based on Android.
Cholifah, W. N., Yulianingsih, Y., & Sagita, S. M. (2018). Pengujian Black Box Testing pada Aplikasi Action & Strategy Berbasis Android dengan Teknologi Phonegap. STRING (Satuan Tulisan Riset dan Inovasi Teknologi), 3(2), 206–210. https://doi.org/10.30998/STRING.V3I2.3048
Dias, L., Enstein, J., Manu, G. A., Citra Bangsa, U., Nusa, P., & Timur, T. (2021). PERANCANGAN GAME EDUKASI SEJARAH KEMERDEKAAN INDONESIA MENGGUNAKAN APLIKASI CONSTRUCT 2 BERBASIS ANDROID. Dalam Jurnal Pendidikan Teknologi Informasi (JUKANTI) (Nomor 4).
Elda, E. S., Mulyono, H., & Pernanda, A. Y. (2022). Perancangan Sistem Informasi Layanan Pengaduan Badan Eksekutif Mahasiswa Berbasis Web. Decode: Jurnal Pendidikan Teknologi Informasi, 3(1), 1–11. https://doi.org/10.51454/DECODE.V3I1.67
Hadi, K. R., Az-Zahra, H. M., & Fanani, L. (2018). Analisis Dan Perbaikan Usability Aplikasi Mobile KAI Access Dengan Metode Usability Testing Dan Use Questionnaire. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer, 2(9), 2742–2750. https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/2400
Hartiwi, Y., Rasywir, E., Pratama, Y., & Jusia, P. A. (2020). JURNAL MEDIA INFORMATIKA BUDIDARMA Sistem Manajemen Absensi dengan Fitur Pengenalan Wajah dan GPS Menggunakan YOLO pada Platform Android. 4, 1235–1242. https://doi.org/10.30865/mib.v4i4.2522
Hartiwi, Y., Rasywir, E., Pratama, Y., Jusia, P. A., Dinamika, U., & Jambi, B. (2020). Eksperimen Pengenalan Wajah dengan fitur Indoor Positioning System menggunakan Algoritma CNN. 22(2). https://doi.org/10.31294/p.v21i2
Irawan, R. (2022). LAGU-LAGU DAERAH INDONESIA PADA PANGGUNG MUSIK NASIONAL 1950-1960AN. https://core.ac.uk/reader/542188325
Netriwati, N. (2016). Analisis Kesulitan Mahasiswa Tentang Pembelajaran Pecahan Pada Soal Fara’id. Analisis: Jurnal Studi Keislaman, 16(1), 205–224. https://doi.org/10.24042/AJSK.V16I1.743
Pradana, A. G., & Nita, S. (2019). Rancang Bangun Game Edukasi “AMUDRA”Alat Musik Daerah Berbasis Android. http://prosiding.unipma.ac.id/index.php/SENATIK/article/view/1062
Pratama, Y., & Rasywir, E. (2021). Eksperimen Penerapan Sistem Traffic Counting dengan Algoritma YOLO (You Only Look Once) V.4. JURNAL MEDIA INFORMATIKA BUDIDARMA, 5(4), 1438. https://doi.org/10.30865/mib.v5i4.3309
Putra, D. W., Nugroho, A. P., Puspitarini, W., & Kunci, K. (2016). GAME EDUKASI BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN UNTUK ANAK USIA DINI. JIMP-Jurnal Informatika Merdeka Pasuruan, 1(1).
Ramadan, R., & Widyani, Y. (2013). Game development life cycle guidelines. 2013 International Conference on Advanced Computer Science and Information Systems, ICACSIS 2013, 95–100. https://doi.org/10.1109/ICACSIS.2013.6761558
Santoso, J., Informasi, S., Stikom, S., Jl, B., No, R. P., & Denpasar, R. (2018). Usability User Interface dan User Experience Media Pembelajaran Kamus Kolok Bengkala Berbasis Android. Jurnal Sistem dan Informatika (JSI), 12(2), 174–181. https://jsi.stikom-bali.ac.id/index.php/jsi/article/view/178
Septiani, Y., Aribbe, E., & Diansyah, R. (2020). ANALISIS KUALITAS LAYANAN SISTEM INFORMASI AKADEMIK UNIVERSITAS ABDURRAB TERHADAP KEPUASAN PENGGUNA MENGGUNAKAN METODE SEVQUAL (Studi Kasus : Mahasiswa Universitas Abdurrab Pekanbaru). JURNAL TEKNOLOGI DAN OPEN SOURCE, 3(1), 131–143. https://doi.org/10.36378/JTOS.V3I1.560
Supriana, I., & Pratama, Y. (2017). Face recognition new approach based on gradation contour of face color. International Journal on Electrical Engineering and Informatics, 9(1), 125–138. https://doi.org/10.15676/ijeei.2017.9.1.8
Bila bermanfaat silahkan share artikel ini
Berikan Komentar Anda terhadap artikel Perancangan Game Edukasi Menebak Lirik Lagu-Lagu Daerah Berbasis Unity 2D untuk Platform Android
Pages: 140-151
Copyright (c) 2023 Achpal Haddid, Maulana Qaedi Aufar, Akbar Ramadhan, Yovi Pratama

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under Creative Commons Attribution 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (Refer to The Effect of Open Access).