Pemanfaatan Augmented Reality Untuk Media Pembelajaran Alat Transportasi Bagi Anak Tunagrahita Sedang


  • Dimas Dwi Kurniawan * Mail Universitas Teknologi Yogyakarta, Yogyakarta, Indonesia
  • Donny Avianto Universitas Teknologi Yogyakarta, Yogyakarta, Indonesia https://orcid.org/0000-0001-5499-5478
  • (*) Corresponding Author
Keywords: Augmented Reality; Learning Media; Moderately Intellectually Disabled Individuals; Visual and Audio; Innovation in Learning

Abstract

A comparison between conventional teaching methods and modern technology reveals a significant difference in the effectiveness and efficiency of educating moderately mentally handicapped children or D3 C class. The available learning materials lack innovation. Monotonous material design that doesn't support interactivity can reduce the interest and engagement of mentally handicapped children. Therefore, the development of more engaging materials that meet their needs is required. D3 C class students with intellectual disabilities require special attention in the use of educational media, considering the current learning materials tend to be monotonous and lacking innovation. Therefore, Augmented Reality (AR)-based learning media can be a promising solution to enhance the quality of learning about various modes of transportation. Interactive AR-based applications enable the introduction of various modes of transportation in a more engaging and interactive way, involving visual and auditory aspects in learning. In application testing, it was proven that the speed of displaying 3D objects was very fast, taking only 2.3 seconds. This contributes to smooth and effective learning for D3 C class mentally handicapped children. Surveys conducted with teachers who have used this AR application indicate a tendency towards positive responses, with the majority of teachers responding "Agree" or "Strongly Agree" to the 10 statements provided. The use of  AR in the MDLC approach offers significant potential for improving the education of D3 C class mentally handicapped children. Positive responses to AR reflect innovation in this learning approach, which focuses on individual development, integrated support, and inclusive education. However, it is important to always emphasize supervision to ensure effective AR use, so that children can benefit from a more engaging and tailored learning experience. Thus, the use of AR in the education of D3 C class mentally handicapped children has significant potential to provide innovative and effective learning in various modes of transportation, thereby helping them in their educational process. This research creates a learning method for studying means of transportation for moderately mentally handicapped children using AR technology, which provides innovation in modern times.

Downloads

Download data is not yet available.

References

“Biro Pusat Statistika, jumlah penyandang disabiitas di Indonesia.” Accessed: Oct. 19, 2022. [Online]. Available: https://sirusa.bps.go.id/sirusa/index.php/indikator/1184

ERochyadi, Karakteristik dan Pendidikan Anak Tunagrahita, PGSD4409/MODUL 6. Accessed: Jun. 13, 2022. [Online]. Available: http://file.upi.edu/Direktori/FIP/JUR._PEND._LUAR_BIASA/195608181985031-ENDANG_ROCHYADI/MODUL/PGSD4409-M6-LPK.pdf

Pusparisa, “Jumlah Siswa SLB Menurut Jenjang Pendidikan (2020/2021).” Accessed: Apr. 10, 2023. [Online]. Available: https://databoks.katadata.co.id/datapublish/2021/05/02/pelajar-slb-indonesia-tembus-140-ribu-siswa

P. Bandi et al., “Al Fitrah Journal Of Early Childhood Islamic Education PANDANGAN BANDI DELPHIE TENTANG PEMBELAJARAN ANAK TUNAGRAHITA SERTA RELEVANSINYA DENGAN INTELEGENSI QUETIENT (IQ) ANAK TUNAGRAHITA,” Journal Of Early Childhood Islamic Education, vol. 5, no. 1, 2021.

Jhon Roy Silalahi and Kasiyati, “Efektivitas Pendakatan Metode Pembelajaran Langsung Cara Memakai Sepatu Bertali Pada Anak Tunagrahita Sedang,” Jurnal Penelitian Pendidikan Kebutuhan Khusus, vol. 10, no. 2, 2022.

H. A. Aziz and Y. Al Irsyadi, “Game Edukasi Pengenalan Alat Transportasi Untuk Anak Tunagrahita,” Jurnal Teknik Elektro, vol. 21, no. 01, 2021.

A. Hidayati and S. Bibi, “Teknologi augmented reality sebagai media pembelajaran Pontianak Heritage,” Jurnal Pendidikan Informatika dan Sains, vol. 9, no. 1, p. 37, Jun. 2020, doi: 10.31571/saintek.v9i1.1306.

Y. Pernando, “Aplikasi Augmented Reality (AR) Sebagai Media Pembelajaran Sistem Rangka Manusia,” Journal of Information System Research, vol. 4, no. 4, pp. 1168–1175, 2023, doi: 10.47065/josh.v4i4.3685.

M. M. Alamin, H. Armanto, and I. Maryati, “Penerapan Teknologi Augmented Reality Untuk Pembelajaran Gerbang Logika Pada Mata Pelajaran Sistem Komputer,” JURNAL MEDIA INFORMATIKA BUDIDARMA, vol. 4, no. 3, p. 503, Jul. 2020, doi: 10.30865/mib.v4i3.2128.

A. P. Pratiwi and J. Riyanto, “Aplikasi Aplikasi Pembelajaran Pengenalan Struktur Tumbuhan untuk Anak Usia Dini menggunakan Augmented Reality,” Journal of Engineering, Technology, and Applied Science, vol. 4, no. 2, pp. 78–85, Aug. 2022, doi: 10.36079/lamintang.jetas-0402.382.

N. Cahyono and R. B. Saputra, “Pengujian Device dan Blackbox pada Aplikasi Augmented Reality Alat Musik Tradisional Yogyakarta,” Journal of Information System Research (JOSH), vol. 4, no. 3, pp. 767–774, Apr. 2023, doi: 10.47065/josh.v4i3.3148.

M. Mufti, M. L. Hamzah, E. Saputra, T. K. Ahsyar, and S. Syaifullah, “Perancangan Aplikasi Rumah Adat Indonesia Berbasis Android Menggunakan Augmented Reality,” Journal of Information System Research (JOSH), vol. 4, no. 2, pp. 401–409, Jan. 2023, doi: 10.47065/josh.v4i2.2749.

F. Sabirin, M. Mustofa, and D. Sulistiyarini, “Pengembangan Media Pembelajaran 3D Untuk Mata Kuliah Geologi Dasar,” Jurnal Pendidikan Informatika dan Sains, vol. 11, no. 1, Jun. 2022, doi: 10.31571/saintek.v11i1.3607.

R. Dedy Arief Budiman, M. Arpan, U. Verawardina, P. Studi Pendidikan TIK, F. Pendidikan MIPA dan Teknologi IKIP PGRI Pontianak, and J. Ampera Nomor, “READINESS ASSESSMENT PENERAPAN MEDIA PEMBELAJARAN PENGENALAN HARDWARE JARINGAN KOMPUTER BERBASIS AUGMENTED REALITY,” Jurnal Pendidikan Informatika dan Sains, vol. 07, no. 01, 2018, doi: doi:10.31571/saintek.v7i1.776.

M. E. Anggraeni, A. Raharja Bahrul, Z. N. Faizah, and D. M. H. Assidiqi, “Media Pembelajaran Multisensoris Mengunakan Flashcards Berbasis Augmented Reality untuk Anak Disleksia,” Anak Disleksia. Journal of Research and Technology, vol. 8, no. 2, pp. 215–225, 2022.

H. A. Aziz and Y. Al Irsyadi, “Game Edukasi Pengenalan Alat Transportasi Untuk Anak,” Jurnal Teknik Elektro, vol. 21, no. 01, 2021.

Rizal’, C. Pristiwanto, R. Wulanningrum, and D. Swanjaya, “Implementasi Augmented Reality Sebagai Media Pembelajaran Pengenalan Alat Transportasi Bagi Anak Usia Dini Berbasis Android,” Seminar Nasional Inovasi Teknologi, vol. 5, no. 2, Aug. 2021, doi: doi:10.29407/inotek.v5i2.1021.

D. Ardianti, R. Hartono, S. Wibowo, S. Pascasarjana, U. Ibn, and K. Bogor, “PENGEMBANGAN MEDIA PEMBELAJARAN PENGENALAN HURUF BERBASIS ANDROID BAGI ANAK TUNAGRAHITA,” Jurnal Teknologi Pendidikan, vol. 12, no. 2, 2023.

O. : Siwi, A. Zuliatun, and P. L. Biasa, “PELAKSANAAN PEMBELAJARAN KETERAMPILAN KRIYA KAYU PADA ANAK TUNAGRAHITA RINGAN KELAS X SMALB DI SLB NEGERI 2 YOGYAKARTA THE LEARNING IMPLEMENTATION OF WOOD HANDCRAFT FOR SMALB GRADE X MILD MENTAL RETARDATION STUDENTS AT SLB NEGERI 2 YOGYAKARTA,” Jurnal Widia Ortodidaktika, vol. 8, no. 4, p. 334, 2019.

S. Shafiei Ebrahimi, “Environmental Sciences Students’ Achievements via Conventional and Technology-Based Instructions,” Journal of Environmental Treatment Techniques, vol. 8, no. 1, pp. 437–441, 2020.

D. Aldo, J. Josh, and M. Ilmi, “Pengembangan Multimedia Interaktif Hewan Berbisa dengan Metode Multimedia Development Life Cycle,” Journal of Information System Research, vol. 4, no. 2, pp. 364–373, 2023, doi: 10.47065/josh.v4i2.2669.

F. Shodik, N. R. Ade, and I. Purnamasari, “PEMBELAJARAN BERBASIS AUGMENTED REALITY SEBAGAI PENGENALAN KENDARAAN,” Jurnal Mahasiswa Teknik Informatika), vol. 6, no. 2, 2022, doi: doi :10.36040/jati.v6i2.5532.

T. Snadhika Jaya, P. Studi Manajemen Informatika, J. Ekonomi dan Bisnis, and P. Negeri Lampung JlnSoekarno, “Pengujian Aplikasi dengan Metode Blackbox Testing Boundary Value Analysis (Studi Kasus: Kantor Digital Politeknik Negeri Lampung),” Jurnal Informatika: Jurnal Pengembangan IT (JPIT), vol. 03, no. 02, 2018.


Bila bermanfaat silahkan share artikel ini

Berikan Komentar Anda terhadap artikel Pemanfaatan Augmented Reality Untuk Media Pembelajaran Alat Transportasi Bagi Anak Tunagrahita Sedang

Dimensions Badge
Article History
Submitted: 2023-10-11
Published: 2023-10-29
Abstract View: 1033 times
PDF Download: 791 times
How to Cite
Kurniawan, D., & Avianto, D. (2023). Pemanfaatan Augmented Reality Untuk Media Pembelajaran Alat Transportasi Bagi Anak Tunagrahita Sedang. Journal of Information System Research (JOSH), 5(1), 261-270. https://doi.org/10.47065/josh.v5i1.4394
Section
Articles