Pengembangan Augmented Reality Book Anatomi Manusia Untuk Meningkatkan Pemahaman Konsep Siswa Kelas V SD
Abstract
This research is motivated by the abstract nature of human anatomy topics in the Science and Social Sciences (IPAS) subject for fifth-grade elementary school students, as well as the limitations of concrete and interactive visual media. The objective of this study is to develop and evaluate the feasibility of an Augmented Reality-based learning medium named OrgARn to provide concrete visualizations capable of enhancing students' conceptual understanding. This study employs a Research and Development (R&D) approach using the Multimedia Development Life Cycle (MDLC) model, which includes the stages of concept, design, material collecting, assembly, testing, and distribution. Testing involved 48 respondents using the User Experience Questionnaire (UEQ) instrument and black-box testing. The results of content and media expert validations indicated a “Very High” (Highly Valid) qualification, while the user experience evaluation (UEQ) placed all dimensions in the "Excellent" category (top 10% of products worldwide), with the highest average score of 2.932 obtained in the Dependability aspect. Practically, OrgARn provides a significant contribution compared to conventional media through real-time interaction features and 360-degree anatomical models that address the need for concrete visualization of biological systems in the classroom.
Downloads
References
Agustira, S., & Rahmi, R. (2022). Penggunaan Media Pembelajaran Untuk Meningkatkan Hasil Belajar Siswa Pada Tingkat SD. Jurnal Pendidikan Ibtidaiyah, 4(1), 72–80. https://doi.org/10.19105/mubtadi.v4i1.6267
Bölek, K. A., De Jong, G., & Henssen, D. (2021). The effectiveness of the use of augmented reality in anatomy education: a systematic review and meta-analysis. Scientific Reports, 11(1). https://doi.org/10.1038/s41598-021-94721-4
Elisa, & Herlina, Br PA., R. (2023). Pengembangan Alat Peraga Ipa Materi Organ Tubuh Manusia Kelas V Sekolah Dasar. Jurnal Pendidikan Simalem (JPSM), 2(2), 50-53. http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/192
Fitriani, L., Rahayu, R. E. G., & Firmansyah, R. (2021). Rancang bangun media pembelajaran pengenalan organ dalam tubuh manusia dengan penerapan metode augmented reality. Jurnal Algoritma, 18(2), 574-582. https://doi.org/10.33364/algoritma/v.18-2.971
Ginayah, R., Iswara, P. D., & Karlina, D. A. (2024). Pengembangan Media Interaktif Menggunakan Aplikasi Canva Untuk Keterampilan Membaca Permulaan. Al-Madrasah Jurnal Pendidikan Madrasah Ibtidaiyah, 8(4), 1770. https://doi.org/10.35931/am.v8i4.4066
Husna, H., Guntur, M., & Sukmawaty, S. (2023). Pengembangan Video Animasi Pembelajaran Tema Organ Tubuh Manusia Terintegrasi Nilai-Nilai Keislaman pada Siswa Kelas 5 SDN 18 Maroangin. Jurnal Pendidikan Refleksi, 12(2), 109-124. https://p3i.my.id/index.php/refleksi/article/view/290
Indriani, D., Hindriana, A. F., & Sulistyono. (2023). Pengembangan LKPD Berbasis Augmented Reality dalam Metode Praktikum Materi Organ Indera untuk Meningkatkan Penguasaan Konsep Siswa dan Keterampilan Proses Sains. The Journal of Science and Biology Education, 8(1). https://doi.org/10.31949/be.v6i2.3317
Iqbal, M. (2025). Perancangan Media Pembelajaran Interaktif 3D “BodyLearn” untuk Materi Sistem Pencernaan dan Pernapasan SMP. Jurnal Seni Pertunjukan Dan Seni Rupa, 3(2), 99-105. https://doi.org/10.24114/ilj.v3i2.69486
Melati, E., Fayola, A. D., Hita, I. P. A. D., Saputra, A. M. A., Zamzami, Z., & Ninasari, A. (2023). Pemanfaatan animasi sebagai media pembelajaran berbasis teknologi untuk meningkatkan motivasi belajar. Journal on Education, 6(1), 732-741. http://jonedu.org/index.php/joe
Mubarok, F. S. (2023). Penerapan Prinsip Gestalt Dalam Desain Visual Untuk Meningkatkan Memori Dan Pemahaman Pesan. Jurnal Ilmiah Komunikasi Makna, 11(2), 152. https://doi.org/10.30659/jikm.v11i2.33002
Murdhani, I. D. A. S., Oktavia, Y. P., & Sholeh, M. (2023). Educational media introduction to human internal and external organs for high school students based on augmented reality by using the Assemblr application. International Journal of Applied Sciences and Smart Technologies, 5(1), 89-100. https://doi.org/10.24071/ijasst.v5i1.5569
Murdhani, I. D. A. S., Saraswati, I. D. A. I., & Muhammad, S. (2023). Media Pembelajaran Pengenalan Sistem Organ Manusia Melalui Augmented Reality Dengan Menggunakan Aplikasi Unity. Jurnal Sutasoma, 1(2), 111-119. https://doi.org/10.58878/sutasoma.v1i2.193
Musthofa, R. A., Umri, B. K., Astuti, I. A., & Justin, D. M. (2024). Augmented Reality sebagai Media Pembelajaran Organ dalam Manusia berbasis Android. Journal of Information System Management (JOISM), 6(1), 15-21. https://doi.org/10.24076/joism.2024v6i1.1651
Nurhatmi, J. (2025). Teori multimedia pembelajaran: Landasan kognitif dan implikasi desain instruksional. Al Habib: Jurnal Pendidikan Islam dan Keguruan, 1(2), 91-117. http://ejournal.mambaululumjambi.ac.id/index.php/alhabib/id/article/view/19
Primadona, I., Zakir, S., Efriyanti, L., & Jasmienti, J. (2024). Perancangan Media Pembelajaran Berbasis Augmented Reality (AR) Menggunakan Assemblr Edu Pada Mata Pelajaran Biologi Di MAN 4 Agam. Education Achievement: Journal of Science and Research, 5(3), 907-923. https://doi.org/10.51178/jsr.v5i3.2099
Rahmadhani, N. K., & Helsa, Y. (2025). Pemanfaatan Media Augmented reality Dalam Pembelajaran IPA untuk Meningkatkan Pemahaman Konsep pada Siswa Sekolah Dasar. Sindoro: Cendikia Pendidikan, 15(1), 71-80. https://doi.org/10.9644/sindoro.v3i9.252
Rahmayati, G. T., & Prastowo, A. (2023). Pembelajaran Ilmu Pengetahuan Alam Dan Sosial Di Kelas IV Sekolah Dasar Dalam Kurikulum Merdeka. Elementary School Journal Jurnal Kajian Pendidikan Dasar, 13(1), 16. https://doi.org/10.24114/esjpgsd.v13i1.41424
Rindrayani, S. R., Rustiyana, R., Judijanto, L., Abdullah, G., & Ardiyanti, A. D. (2025). Metode Penelitian dan Pengembangan: R&D Research and Development. PT. Sonpedia Publishing Indonesia.
Roedavan, R., Pudjoatmodjo, B., & Sujana, A. P. (2022). Multimedia development life cycle (MDLC). Teknologi Dan Informasi, Multimedia, 7(2), 1-6. https://doi.org/10.13140/RG.2.2.16273.92006
Rojib, A. F., & Ratnawati, D. (2023). Pengembangan Augmented Reality (AR) Untuk Mata Pelajaran Teknologi Informasi Kelas X. JATI (Jurnal Mahasiswa Teknik Informatika), 7(6), 3647-3654. https://doi.org/10.36040/jati.v7i6.7739
Saputro, B. (2021). Best practices penelitian pengembangan (research & development) bidang manajemen pendidikan ipa. Academia Publication.
Setiawan, A. E., Aras, I., Andika, T. H., & Hendrawan Putri, A. I. (2023). Human Anatomi Recognition Using Augmented Reality With Marker Based Method Tracking. Jurnal Sisfokom (Sistem Informasi Dan Komputer), 12(1), 83–89. https://doi.org/10.32736/sisfokom.v12i1.1638
Wahyudi, W., Yahya, M. D., Jenuri, J., Susilo, C. B., Suwarma, D. M., & Veza, O. (2023). Hubungan Penggunaan Multimedia dalam Pembelajaran Terhadap Peningkatan Hasil Belajar Peserta Didik. Journal on Education, 6(1), 25-34. https://doi.org/10.31004/joe.v6i1.2910
Yuwana, S., & Indarti, T. (2023). Metode Penelitian Dan Pengembangan (research & development) dalam pendidikan dan pembelajaran. UMMPress.
Bila bermanfaat silahkan share artikel ini
Berikan Komentar Anda terhadap artikel Pengembangan Augmented Reality Book Anatomi Manusia Untuk Meningkatkan Pemahaman Konsep Siswa Kelas V SD
Pages: 1860-1875
Copyright (c) 2026 I Ketut Tunas Alit Saputra, I Gede Bendesa Subawa, Made Susi Lissia Andayani

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under Creative Commons Attribution 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (Refer to The Effect of Open Access).













