Pemanfaatan Augmented Reality Sebagai Media Pengenalan Atribut TNI Angkatan Darat Berbasis Android
Abstract
Augmented Reality is an activity that combines the appearance of virtual and real objects (objects) in real life and at that time will also display 3D objects that we want to see in real time. The process of combining virtual and real objects using technology that continues to develop rapidly in the world of design, interactivity is aimed at the input devices needed to support the goals to be achieved. Augmented reality technology at the Indonesian Army Attributes application is an application that uses the Markerless method with the Pattern Matching technique to display augmented reality 3D objects at the Indonesian Army Attributes. This application system can help users, especially prospective students (cassis) to make it easier for prospective students (casis) to achieve their goals of becoming an Indonesian Army Soldier, starting from the recruitment level and selection of units on duty. This technology can guide users to directly view 3D Indonesian Army Attributes objects without having to browse, not to mention network constraints when accessed, which takes longer. This application system is based on Android and can be accessed and used offline.
Downloads
References
Suendri, A. M. Harahap, A. B. Nasution, and S. Kartika, “Menggunakan Lima Algoritma Pada Program Studi Sistem Informasi Uin Sumatera Utara Medan,” Al Ulum Sains dan Teknol., vol. 7, no. 1, pp. 38–43, 2021.
A. T. Ramadhan and H. Hardianto, “Perancangan Aplikasi Augmented Reality Pengenalan Baret Tni Berbasis Android,” It (Informatic Tech. J., vol. 8, no. 2, p. 199, 2020, doi: 10.22303/it.8.2.2020.199-209.
N. M. Hidayat, “Aplikasi Augmented Reality Perlengkapan Militer Menggunakan Algoritma FAST Corner Dan Lucas Kanade,” JATISI (Jurnal Tek. Inform. dan Sist. Informasi), vol. 8, no. 3, pp. 1417–1428, 2021, doi: 10.35957/jatisi.v8i3.1060.
N. M. Farhany, S. Andryana, and R. T. Komalasari, “Aplikasi Augmented Reality Sebagai Media Informasi Museum Fatahillah Dan Museum Wayang Menggunakan Metode Markerless,” J. ELTIKOM, vol. 3, no. 2, pp. 104–111, 2019, doi: 10.31961/eltikom.v3i2.140.
S. Aswati et al., “Studi Analisis Model Rapid Application Development Dalam,” Stud. Anal. Model Rapid Appl. Dev. Dalam, vol. 16, no. 3, p. 2, 2017, [Online]. Available: https://www.googleschoolar.com
M. W. Anandasyah and B. Arifitama, “Aplikasi Augmented Reality Pengenalan Senjata Militer Modern Menggunakan Marker Based Tracking,” Senamika, vol. 1, no. 1, pp. 502–506, 2020.
A. Rahmawati, “Jurnal sistem informasi dan tenologi,” Sitech, vol. Vol 1, No, pp. 1–6, 2018.
R. Nasution and A. Muliani, “Web-Based Inventory Data Processing Information System At The Regional Development Planning Agency (Bappeda) North Sumatra Province,” J. Inf. Syst. Technol. Res., vol. 1, no. 1, pp. 32–41, 2022, doi: 10.55537/jistr.v1i1.95.
K. Ainiyah, N. Hidayah, F. P. Damayanti, I. N. Hidayah, J. N. Fadila, and F. Nugroho, “Rancang Bangun Film Animasi 3D Sejarah Terbentuknya Kerajaan Samudra Pasai Menggunakan Software Blender,” JISKA (Jurnal Inform. Sunan Kalijaga), vol. 5, no. 3, pp. 164–176, 2020, doi: 10.14421/jiska.2020.53-04.
M. Mirfan, “Implementasi Augmented Reality Pada Aplikasi Pengenalan Jenis-Jenis Badik Di Sulawesi Selatan Berbasis Android,” Ilk. J. Ilm., vol. 10, no. 1, pp. 59–64, 2018, doi: 10.33096/ilkom.v10i1.239.59-64.
M. Jumarlis and M. Mirfan, “Implementation of Markerless Augmented Reality Technology Based on Android to Introduction Lontara in Marine Society,” IOP Conf. Ser. Earth Environ. Sci., vol. 156, no. 1, 2018, doi: 10.1088/1755-1315/156/1/012017.
D. Wahyuningsih, “Pengembangan Smartphone Book dengan Metode Pattern Matching Pendahuluan Pattern Matching Tinjauan Pustaka,” vol. 16, no. September, pp. 117–122, 2017.
M. A. Anggara, A. Ernawati, M. Lestari, P. S. Arsitektur, P. S. Arsitektur, and P. S. Informatika, “TRANSISI RUANG PADA BANGUNAN PUSAT PERLENGKAPAN TNI –,” no. September, pp. 333–337, 2019.
Nofitri Rika, “Pemilihan Prajurit Terbaik Menggunakan Metode Ahp,” J. Scirnce Soc. Res., vol. 4307, no. 2, pp. 122–129, 2018.
R. Syuhada, “Implementasi Augmented Reality Pada Pengenalan Alat Olahraga Hockey Sebagai Pendukung Sarana dan Prasarana Olahraga Berbasis Android,” pp. 10–11, 2017.
. R. W. K., . I. M. P. S. T. . M. T., and . D. K. A. S. S. M. S., “Game Edukasi Penjelajah Berbasis Virtual Reality,” Kumpul. Artik. Mhs. Pendidik. Tek. Inform., vol. 7, no. 1, p. 20, 2018, doi: 10.23887/karmapati.v7i1.13592.
N. A. Maiyendra, “Perancangan Sistem Informasi Promosi Tour Wisata Dan Pemesanan Paket Tour Wisata Daerah Kerinci Jambi Pada Cv. Rinai Berbasis Open Source,” Jursima, vol. 7, no. 1, p. 1, 2019, doi: 10.47024/js.v7i1.164.
M Teguh Prihandoyo, “Unified Modeling Language (UML) Model Untuk Pengembangan Sistem Informasi Akademik Berbasis Web,” J. Inform. J. Pengemb. IT, vol. 3, no. 1, pp. 126–129, 2018.
Bila bermanfaat silahkan share artikel ini
Berikan Komentar Anda terhadap artikel Pemanfaatan Augmented Reality Sebagai Media Pengenalan Atribut TNI Angkatan Darat Berbasis Android
Pages: 253-260
Copyright (c) 2022 Rachmat Edy, Haida Dafitri, Septiana Dewi Andriana

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under Creative Commons Attribution 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (Refer to The Effect of Open Access).






















