Pemanfaatan Augmented Reality Sebagai Media Pengenalan Atribut TNI Angkatan Darat Berbasis Android


  • Rachmat Edy Universitas Islam Negeri Sumatera Utara, Medan, Indonesia
  • Haida Dafitri * Mail Universitas Harapan Medan, Medan, Indonesia
  • Septiana Dewi Andriana Universitas Harapan Medan, Medan, Indonesia
  • (*) Corresponding Author
Keywords: Augmented Reality; Markerless; Pattern Matching; Indonesian Army Attributes; Android

Abstract

Augmented Reality is an activity that combines the appearance of virtual and real objects (objects) in real life and at that time will also display 3D objects that we want to see in real time. The process of combining virtual and real objects using technology that continues to develop rapidly in the world of design, interactivity is aimed at the input devices needed to support the goals to be achieved. Augmented reality technology at the Indonesian Army Attributes application is an application that uses the Markerless method with the Pattern Matching technique to display augmented reality 3D objects at the Indonesian Army Attributes. This application system can help users, especially prospective students (cassis) to make it easier for prospective students (casis) to achieve their goals of becoming an Indonesian Army Soldier, starting from the recruitment level and selection of units on duty. This technology can guide users to directly view 3D Indonesian Army Attributes objects without having to browse, not to mention network constraints when accessed, which takes longer. This application system is based on Android and can be accessed and used offline.

Downloads

Download data is not yet available.

References

Suendri, A. M. Harahap, A. B. Nasution, and S. Kartika, “Menggunakan Lima Algoritma Pada Program Studi Sistem Informasi Uin Sumatera Utara Medan,” Al Ulum Sains dan Teknol., vol. 7, no. 1, pp. 38–43, 2021.

A. T. Ramadhan and H. Hardianto, “Perancangan Aplikasi Augmented Reality Pengenalan Baret Tni Berbasis Android,” It (Informatic Tech. J., vol. 8, no. 2, p. 199, 2020, doi: 10.22303/it.8.2.2020.199-209.

N. M. Hidayat, “Aplikasi Augmented Reality Perlengkapan Militer Menggunakan Algoritma FAST Corner Dan Lucas Kanade,” JATISI (Jurnal Tek. Inform. dan Sist. Informasi), vol. 8, no. 3, pp. 1417–1428, 2021, doi: 10.35957/jatisi.v8i3.1060.

N. M. Farhany, S. Andryana, and R. T. Komalasari, “Aplikasi Augmented Reality Sebagai Media Informasi Museum Fatahillah Dan Museum Wayang Menggunakan Metode Markerless,” J. ELTIKOM, vol. 3, no. 2, pp. 104–111, 2019, doi: 10.31961/eltikom.v3i2.140.

S. Aswati et al., “Studi Analisis Model Rapid Application Development Dalam,” Stud. Anal. Model Rapid Appl. Dev. Dalam, vol. 16, no. 3, p. 2, 2017, [Online]. Available: https://www.googleschoolar.com

M. W. Anandasyah and B. Arifitama, “Aplikasi Augmented Reality Pengenalan Senjata Militer Modern Menggunakan Marker Based Tracking,” Senamika, vol. 1, no. 1, pp. 502–506, 2020.

A. Rahmawati, “Jurnal sistem informasi dan tenologi,” Sitech, vol. Vol 1, No, pp. 1–6, 2018.

R. Nasution and A. Muliani, “Web-Based Inventory Data Processing Information System At The Regional Development Planning Agency (Bappeda) North Sumatra Province,” J. Inf. Syst. Technol. Res., vol. 1, no. 1, pp. 32–41, 2022, doi: 10.55537/jistr.v1i1.95.

K. Ainiyah, N. Hidayah, F. P. Damayanti, I. N. Hidayah, J. N. Fadila, and F. Nugroho, “Rancang Bangun Film Animasi 3D Sejarah Terbentuknya Kerajaan Samudra Pasai Menggunakan Software Blender,” JISKA (Jurnal Inform. Sunan Kalijaga), vol. 5, no. 3, pp. 164–176, 2020, doi: 10.14421/jiska.2020.53-04.

M. Mirfan, “Implementasi Augmented Reality Pada Aplikasi Pengenalan Jenis-Jenis Badik Di Sulawesi Selatan Berbasis Android,” Ilk. J. Ilm., vol. 10, no. 1, pp. 59–64, 2018, doi: 10.33096/ilkom.v10i1.239.59-64.

M. Jumarlis and M. Mirfan, “Implementation of Markerless Augmented Reality Technology Based on Android to Introduction Lontara in Marine Society,” IOP Conf. Ser. Earth Environ. Sci., vol. 156, no. 1, 2018, doi: 10.1088/1755-1315/156/1/012017.

D. Wahyuningsih, “Pengembangan Smartphone Book dengan Metode Pattern Matching Pendahuluan Pattern Matching Tinjauan Pustaka,” vol. 16, no. September, pp. 117–122, 2017.

M. A. Anggara, A. Ernawati, M. Lestari, P. S. Arsitektur, P. S. Arsitektur, and P. S. Informatika, “TRANSISI RUANG PADA BANGUNAN PUSAT PERLENGKAPAN TNI –,” no. September, pp. 333–337, 2019.

Nofitri Rika, “Pemilihan Prajurit Terbaik Menggunakan Metode Ahp,” J. Scirnce Soc. Res., vol. 4307, no. 2, pp. 122–129, 2018.

R. Syuhada, “Implementasi Augmented Reality Pada Pengenalan Alat Olahraga Hockey Sebagai Pendukung Sarana dan Prasarana Olahraga Berbasis Android,” pp. 10–11, 2017.

. R. W. K., . I. M. P. S. T. . M. T., and . D. K. A. S. S. M. S., “Game Edukasi Penjelajah Berbasis Virtual Reality,” Kumpul. Artik. Mhs. Pendidik. Tek. Inform., vol. 7, no. 1, p. 20, 2018, doi: 10.23887/karmapati.v7i1.13592.

N. A. Maiyendra, “Perancangan Sistem Informasi Promosi Tour Wisata Dan Pemesanan Paket Tour Wisata Daerah Kerinci Jambi Pada Cv. Rinai Berbasis Open Source,” Jursima, vol. 7, no. 1, p. 1, 2019, doi: 10.47024/js.v7i1.164.

M Teguh Prihandoyo, “Unified Modeling Language (UML) Model Untuk Pengembangan Sistem Informasi Akademik Berbasis Web,” J. Inform. J. Pengemb. IT, vol. 3, no. 1, pp. 126–129, 2018.


Bila bermanfaat silahkan share artikel ini

Berikan Komentar Anda terhadap artikel Pemanfaatan Augmented Reality Sebagai Media Pengenalan Atribut TNI Angkatan Darat Berbasis Android

Dimensions Badge
Article History
Submitted: 2022-10-19
Published: 2022-10-31
Abstract View: 871 times
PDF Download: 605 times
How to Cite
Edy, R., Dafitri, H., & Andriana, S. (2022). Pemanfaatan Augmented Reality Sebagai Media Pengenalan Atribut TNI Angkatan Darat Berbasis Android. Journal of Information System Research (JOSH), 4(1), 253-260. https://doi.org/10.47065/josh.v4i1.2391
Section
Articles